Exporting FBX adds ipr_camera

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Hi there,

Not that it's a big issue I'd love to figure out what's doing this. It just seems that whenever I export geo to Unity I end up with an extra pr_camera node.
Is there a setting or something to stop this? I thought I was only selecting to export the geo…

Here's the basic export nodes -


Then in unity i get this -


Thanks
Pete
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