Assemble by uv parts

   1888   2   2
User Avatar
Member
93 posts
Joined: March 2014
Offline
Hi.

Is it possible to assemble mesh by uv parts? A mesh like this one http://download.autodesk.com/us/mudbox/help2010/images/MED/Dragnet/English/Painting/comp_uv_multitile.png [download.autodesk.com]

Just like Assemble node can make groups for every mesh part.
I would like to make the same for uvs separation. It could be primirive groups or vertex groups separation.

Could you help me?

Thanks.
User Avatar
Member
1737 posts
Joined: May 2006
Offline
yep, a connectivity sop lets you split things up by uv islands.

you can then pack either manually, or with a for-each and an assemble, both are in the attached file.

Attachments:
packs_from_uv_islands.hip (226.6 KB)

http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
User Avatar
Member
93 posts
Joined: March 2014
Offline
Thank you a lot! It works like a charm.
  • Quick Links