bevel problem

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Hi,
Any way to bevel font like this picture ?


Thanks!

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PolyExtrude from a font should do it. Maybe remesh afterwards and facet/cusp edges.
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This is bevel in Photoshop. The key thing is that the top face shrink to a line when set Inset a large value. But in Houdini I can't got it.

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You will probably have to look into straight skeletons: https://en.wikipedia.org/wiki/Straight_skeleton [en.wikipedia.org]
- There is useful info on that in other forum posts.

In H15 polyextrude with active limit and positive inset value gives good results. You might need to update your Houdini build, because there were some bug-fixes on the polyextrude since official release. There are still situations where it bugs out, but they can probably be solved with some clever selecting and deleting or raying.

Also worth considering would be to start from the cusp (use curves without thickness to shape the letters) and use polyexpand 2D. Then move and extrude the polyexpanded shape. Then ray the extruded front to the original curve by closest distance. Or something like that.
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