Bullet + FLIP

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Any suggestions how to make this simulation more stable. This is just a test one with high particle separation for flip.
Glue constrain holds everything together with strength -1. so everything should hold together like a rock. but when i run simulation with flip tank it becomes unstable.
without flip it`s all good.

Thank you

Attachments:
Test2.mp4 (4.3 MB)
Test1.mp4 (6.7 MB)

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Try caching out the rbd simulation, bring it back in as a bgeo file, make it a static mesh and add the fluid sum. Make sure to turn on deformable object.
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ctedin
Try caching out the rbd simulation, bring it back in as a bgeo file, make it a static mesh and add the fluid sum. Make sure to turn on deformable object.

Just did it last night at the end.
And just read it now here. So that means i figured out the right way.
Thank you


Just one more thing I can`t figure out.
How to constrain static object to dynamic object. because Im pushing this temple up with a static object at the bottom. so it makes this funky jump.
Any other way how to do that?
I could just transform all imported .geo
But that would loose realism a bit I think.

Attachments:
Test3.mp4 (5.6 MB)

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