Default GLSL Shader Still Broken in H15?

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Hi All,

I thought I'd try out the GLSL default shader in H15. In h14 this code was broken. The code still seems to be broken in H15. Try File->New Operator Type-> GLSL Shader and place it on an object in the viewport. I see red slash marks and a message that the shader has failed to compile.

Will GLSL ever work or am I waiting for an abandoned feature to be repaired?

Attachments:
Screen Shot 2016-01-25 at 11.20.47 AM.png (384.5 KB)

Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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It compiles for me. What errors is the output log showing you?
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It seems to be in the Vertex shader, the Fragment does successfully compile.

Vertex shader compile:
ERROR: 0:66: ‘' : syntax error incorrect preprocessor directive
ERROR: 0:66: ’' : syntax error unexpected tokens following the preprocessor directive - expected a newline
Could not create source


Using H15.313.

Do I have to save my scene first?
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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