Hi All,
I thought I'd try out the GLSL default shader in H15. In h14 this code was broken. The code still seems to be broken in H15. Try File->New Operator Type-> GLSL Shader and place it on an object in the viewport. I see red slash marks and a message that the shader has failed to compile.
Will GLSL ever work or am I waiting for an abandoned feature to be repaired?
Default GLSL Shader Still Broken in H15?
2198 2 0- Enivob
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- malexander
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- Enivob
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It seems to be in the Vertex shader, the Fragment does successfully compile.
Vertex shader compile:
ERROR: 0:66: ‘' : syntax error incorrect preprocessor directive
ERROR: 0:66: ’' : syntax error unexpected tokens following the preprocessor directive - expected a newline
Could not create source
Using H15.313.
Do I have to save my scene first?
Vertex shader compile:
ERROR: 0:66: ‘' : syntax error incorrect preprocessor directive
ERROR: 0:66: ’' : syntax error unexpected tokens following the preprocessor directive - expected a newline
Could not create source
Using H15.313.
Do I have to save my scene first?
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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