VoronoiFracture Clustering question
1382 1 0- MagnusL3D
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Hey,
I want todo 2 versions of fracturing the same object, one will be “lo-polygon” collision models while the other will be the more “high poly” version.
So I am trying to use the first one to feed into the other one creating cluster pieces from the first one, and while it works for some pieces it falls apart for some pieces. any ideas ?
I want todo 2 versions of fracturing the same object, one will be “lo-polygon” collision models while the other will be the more “high poly” version.
So I am trying to use the first one to feed into the other one creating cluster pieces from the first one, and while it works for some pieces it falls apart for some pieces. any ideas ?
- MagnusL3D
- Member
- 1104 posts
- Joined: Aug. 2008
- Offline
figured out that if you had a Cluster value of 0 that is what caused 1 piece to break, no idea why but adding +1 to Cluster attribute solved it.
I also had to transfer the cluster info back to a name attribute to match up the name attribute between the lo and hi poly version.
But it still very unreliable so any helps / tipps are welcome.
Maybe im just doing this backwards or something, who knows.
new file with the latest improvments and a pic.
I also had to transfer the cluster info back to a name attribute to match up the name attribute between the lo and hi poly version.
But it still very unreliable so any helps / tipps are welcome.
Maybe im just doing this backwards or something, who knows.
new file with the latest improvments and a pic.
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