Viewport Volume render

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Hi guys
I have a scene view problem with fog volumes. when I don't have a light in my scene or I switch to no light and hlight everything is ok but when I add a light, my volume starts to be rendered wrong every time I tweak it or switch between nodes, like this image. also when I switch repeatedly between different light buttons it may render good, randomly.
I found some threads with same problem but no one had a solution. so please SESI tell me whats wrong.
Thanks
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Win 10 64x
nvidia GTX 960 2Gb (driver v 361.43)
i5 760
8 Gb DDR3

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issue.jpg (93.1 KB)

2 x Xeon E5-2670 - 64 GB DDR3 RAM - Nvidia GTX 960 - Win 10 64x
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Check your viewport settings under the Effects TAB. Make sure HDR Rendering is enabled and saved as default.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Thanks for your reply, but I tried everything and I think this is a more complicated problem that Sidefx don't know why themselves. there is no clue in any thread before from SESI.
2 x Xeon E5-2670 - 64 GB DDR3 RAM - Nvidia GTX 960 - Win 10 64x
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