How to create controlled stream of "energy" like e

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Hey guys

I'm trying to create an energy like effect but i'm unsure where to even to start to create this effect. Would someone be able to point me into the right direction please?

Thanks

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1.start in pop with a lead particle that will define the travel path .
2.add many points with point replicate to that lead particle.
3.use that as a source to emits many particles to get that trailing fx.
4.if it is becoming slow and it will .use wedges to sim same source with different seeds so you get tons of particles.
5.with that many particles , use delayed load to render in mantra.
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You can get some great effects by advecting huge amounts of particles with pyro sims. Set the point opacity very low so that you get only the areas of accumulation, process in comp with gamma adjustments and glow. As was mentioned, delayed load is the way to go for rendering
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