Transforms & Alembic files

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Hi All,

I have a large alembic file from maya with a camera. I put everything under a null and scale it to Houdini world units. Then I use chops to create a clean camera in Houdini > all good.
The alembic geometry and camera is 45000 units away from zero. I want to move everything back to zero maintaining the relationships > create some effects then move the effects back to the original position of the imported geometry for export back to maya.

Does anyone have a good workflow for this that I can rinse and repeat ?

Rob
Gone fishing
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