swimming displacement on RBD geometry

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Hi,

I am scattering some torus objects onto a grid and made it into a RDB packed object and dropping them onto the floor. Everything seems to be working fine except that when I apply a noise displacement on the shader, when it moves, the diaplacement seems to be swimming on the geo.

Tried a lot of things but none has worked. Kindly help me.

Thanks!!

Attachments:
swimming_GEO.hipnc (3.1 MB)

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it's because Displacement Noise doesn't use UVs, but rest attribute, and if rest is not present on geometry, then it will use P, and therefore it's swimming

you can add rest attribute using Rest SOP before copying, therefore it will be applied to the static geometry before packing and simulation
(green node in the file)

Attachments:
swimming_geo_fix.hipnc (3.1 MB)

Tomas Slancik
FX Supervisor
Method Studios, NY
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Thankyou Tomas! That helped a lot and solved my issue!
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