Slicing meshes into groups with curves

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Hey guys

Was wondering if you guys could give me some advice on what the best way to slice up a 3D mesh with curves would be so the result would look similar to this voronoi fracture, except with hand-drawn shapes:



I've seen some examples on 2D surfaces but wasn't sure how to go about it on a 3D surface
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maybe you can try Polysplit in H15.5, which can use arbitrary curve to cut polygons, you may need to do it in For Each as it can take just one curve at a time
Tomas Slancik
FX Supervisor
Method Studios, NY
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