How are they calculated? What about deforming objects and their UVs?
For example I would like to use the “hitprimuv” from the RAY SOP (or xyzdist vex function), but I dont have elementary knowledge about the UVs

Also, for example on the Polygon Box, there seems to be no “V” when I try to use Refine SOP.
Please, where should I start to get into the UVs?
I am a newbie so sorry for this confused question.