simple alpha question

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something simple but can't figure it out.

i have a setup with attribute vop, controlling opacity by distance.(attached pic)

i used bind export with attribute name “Alpha.” btw, is this the right way to set up opacity?
it seems working until i use copy node(i checked ‘use template point attributes). in geometry sheet, all alpha value turns into ’0'. and when i render i rather see every cube as if alpha is ‘1’. what did i miss?

how do i sucessfully render alpha?

thank you for your help in advance,

hb
Edited by garin2 - June 22, 2016 21:17:33

Attachments:
Screen Shot 2016-06-22 at 6.05.39 PM.png (732.0 KB)
Screen Shot 2016-06-22 at 5.56.48 PM.png (711.3 KB)
test.hiplc (258.3 KB)

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You have this in Set:
*,^v,^Alpha , which means : All ( * ), except v ( ^v ), except Alpha ( ^Alpha )
Alpha is in Multiply, so it gets multiplied with the same attribute on your box, but your box has no Alpha attribute, so Alpha * 0 = 0.

2 solutions:
Change Set to “Alpha” or whatever attributes you want to take over,
or give the box am Alpha attribute with a value of 1.0.
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thank you blackpixel,

i never understood what *, ^ meant and now i do.

much appreciate it,

hb
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