something simple but can't figure it out.
i have a setup with attribute vop, controlling opacity by distance.(attached pic)
i used bind export with attribute name “Alpha.” btw, is this the right way to set up opacity?
it seems working until i use copy node(i checked ‘use template point attributes). in geometry sheet, all alpha value turns into ’0'. and when i render i rather see every cube as if alpha is ‘1’. what did i miss?
how do i sucessfully render alpha?
thank you for your help in advance,
hb
simple alpha question
3832 2 0- garin2
- Member
- 37 posts
- Joined: Aug. 2012
- Offline
- blackpixel
- Member
- 182 posts
- Joined: April 2009
- Offline
You have this in Set:
*,^v,^Alpha , which means : All ( * ), except v ( ^v ), except Alpha ( ^Alpha )
Alpha is in Multiply, so it gets multiplied with the same attribute on your box, but your box has no Alpha attribute, so Alpha * 0 = 0.
2 solutions:
Change Set to “Alpha” or whatever attributes you want to take over,
or give the box am Alpha attribute with a value of 1.0.
*,^v,^Alpha , which means : All ( * ), except v ( ^v ), except Alpha ( ^Alpha )
Alpha is in Multiply, so it gets multiplied with the same attribute on your box, but your box has no Alpha attribute, so Alpha * 0 = 0.
2 solutions:
Change Set to “Alpha” or whatever attributes you want to take over,
or give the box am Alpha attribute with a value of 1.0.
- garin2
- Member
- 37 posts
- Joined: Aug. 2012
- Offline
-
- Quick Links