Error rendering FLIP Fluids

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I've been trying to run a basic FLIP fluid test. Every time I attempt to render, I get the message “error saving geometry for: /obj/particle_fluid_RENDER” I deleted the entire simulation and started from the scratch. I transformed a modeled kitchen sink into a static object, created a sphere as a source to emit particles from, then created a box object to act as a sink near the drain. I didn't adjust any variables aside from using shelf tools to set the objects up and I'm still receiving errors attempting to render. Any thoughts?

Attachments:
nsink.hipnc (2.2 MB)

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I checked out your file. It seems to work OK for me. Try throwing away your Mantra node and trying again with a new one.

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Untitled-1.jpg (165.5 KB)

Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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No dice

Edit: Nevermind. I uninstalled and reinstalled Houdini. It's rendering now.
Edited by Ryan Holm - July 6, 2016 21:20:48

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FLIP Error.jpg (276.0 KB)

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I am getting the exact same error:

https://www.sidefx.com/forum/topic/45059/ [sidefx.com]

Houdini v. 15.5.480

Going to try to reinstall and see if this works.
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