Material Blending

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Hi,

I have two materials I'd like to blend, one for the shadowed parts of the geometry, and the other for illuminated parts.

Any ideas how I could achieve that, or tips that could point me in the right direction?

Thanks in advance.
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Hi Shasha,
this is a great tutorial on shader building…
http://www.rohandalvi.net/shader/ [rohandalvi.net]

To your question:
You could build a shader that exactly does that.
Maybe i would go about it like this:
Create a basic white shader and use it as a “mask” for the two other “materials”.

kind regards

Olaf

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I'll try that, thanks!
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