Hi all.
Starting to get up to speed on projects with Houdini now and have a question if anyone can help.
I have a pyro sim cached out to bgeo.sc and am in turn bringing it in with the delay load procedural SHOP so I have a nice light scene and IFDs for the farm.
My question is, is there a way to apply a different material shader to an object that is referencing a DLP shop? My goal is to tweak the pyro shader's material after importing it via the delayed load shader.
Many thanks,
Rich.
Apply differing materials to a delay load procedural
1743 1 1- Richard Costin
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- 101 posts
- Joined: May 2006
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- Richard Costin
- Member
- 101 posts
- Joined: May 2006
- Offline
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