Apply differing materials to a delay load procedural

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Hi all.

Starting to get up to speed on projects with Houdini now and have a question if anyone can help.

I have a pyro sim cached out to bgeo.sc and am in turn bringing it in with the delay load procedural SHOP so I have a nice light scene and IFDs for the farm.

My question is, is there a way to apply a different material shader to an object that is referencing a DLP shop? My goal is to tweak the pyro shader's material after importing it via the delayed load shader.

Many thanks,
Rich.
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Ah, setting my file reading the cache back in to packed disk primitive seems to do it for reference.

Rich.
Edited by Richard Costin - Aug. 5, 2016 11:13:43
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