Hi there,
Not sure if this is possible at all.
I've got a mesh that is saved to disk that I use as a pointcloud in my shader.
Until so far this works.
But I want to transform my pointcloud. The transform is simply a scale of 0 in Y.
Now I could just read the file, transform it and save again.
But that is extra disk space and IFD generation time that I want to avoid.
So I'm wondering if there is another way.
I was exploring delayed load and using the op: reference method, but I guess that doesn't work in mantra.
anyone?
benS