Shader reading pointcloud/bgeo from file but need a transform

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Hi there,

Not sure if this is possible at all.

I've got a mesh that is saved to disk that I use as a pointcloud in my shader.
Until so far this works.
But I want to transform my pointcloud. The transform is simply a scale of 0 in Y.

Now I could just read the file, transform it and save again.
But that is extra disk space and IFD generation time that I want to avoid.

So I'm wondering if there is another way.
I was exploring delayed load and using the op: reference method, but I guess that doesn't work in mantra.

anyone?
benS
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If you are reading the xyz coordinate, from the pointcloud, in your shader, simply discard the y or set it to zero.
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