i am dropping a sphere node, a uv texture node with polar and the uv seems are pretty bad at one edge, how can i get perfect uv's on a sphere? Attached is an image
Hey cpb, this only works if you use “vertex” as the attribute class on the “UV Texture” Node. However i am using a ray sop to transfer the UV's to another object, but then of course the uv attributes are promoted automatically to point attributes and the seams are back. Any Ideas?