Hi there,
I have this attribute vop that I am using to push around points and I'm having trouble getting the effect I want.
At the moment it's pushing along the Y axis (like the peak sop) but I'd like to push the points across the normals like the z axis in this image.
Any ideas? Hope that makes sense…
Link to the scene file [peterleary.com]
Thanks,
Pete
Pushing points across normal (not out)
1438 0 1- peteski
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