Save particle positions to a texture

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I'm looking at ways of exporting particle data to realtime games.
My plan is this.

1) Create a particle simulation in Houdini
2) Get all the particle positions for different time steps
3) Save the positions to a texture

Any thoughts how I would best approach this?

I looked a bit at the compositing nodes and am currently looking at CHOPs.

/Andreas
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I managed to get tha particle positions in a geometry CHOP, but Im problems dealing with when the particles die.

This thread had some info regarding this:
https://www.sidefx.com/forum/topic/9883/?page=1#post- [sidefx.com]

If I use the geometry CHOP. How do I filter by ID? Currently when the particle die I get data from another particle in the curve.

Any pointers are welcome!
/Andreas
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