Hey there everyone, I wasn't too sure where to post this but this seems like the best place.
I'm really interested into getting into creating particle effect stuff and I was wondering what kind of work flows you guys use? Is bringing FX from houdini to the Unreal Engine easy? What other particle software do you guys use? Also any tips on getting better in the field??
Thanks!
New to FX
2590 2 0- JordanR
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- Enivob
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Check out Peter's video [vimeo.com] on Particle Streams.
Also Tokeru has some nice example files. [tokeru.com]
Also Tokeru has some nice example files. [tokeru.com]
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- Solitude
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JordanR
Hey there everyone, I wasn't too sure where to post this but this seems like the best place.
I'm really interested into getting into creating particle effect stuff and I was wondering what kind of work flows you guys use? Is bringing FX from houdini to the Unreal Engine easy? What other particle software do you guys use? Also any tips on getting better in the field??
Thanks!
For generating sprites you'll need to be able to create and render nice looking fx in Houdini. Getting it into Unreal from there isn't too hard. You can render a sequence with mantra, and use the mosaic cop (compositing node) to generate a sprite sheet for use in Unreal. You can also bake out rigid bodies and export them to unreal. There are a few different scripts out there to do this.
A good video showing some of the concepts:
https://vimeo.com/164776667 [vimeo.com]
https://vimeo.com/allegrodigital [vimeo.com] < has a course here: https://www.udemy.com/game-effects-using-houdini-ue4/ [udemy.com]
Edited by Solitude - Jan. 4, 2017 01:25:52
Ian Farnsworth
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