Control DOP points ?

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If a entire mesh is created out of points from volume. How can I limit what points get effected by a DOP network and what points don't get effected by a DOP network ?
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there is many ways to do this, one way if you want to have control, just do it with color and using a transfer attribute.
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Color SOP (Attribute; “selpnt”, Color Type; ramp from attribute)

Attribute Transfer (Source Group; Points, Attributes; toggled points ‘selpnt’.



Also what are the other methods ?
Edited by _Christopher_ - Jan. 22, 2017 18:03:27
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can you post your file will be way easier to help
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Sure, scene file attached.

Attachments:
melt_start.hipnc (628.2 KB)

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Here u go

Attachments:
melt_start.hipnc (632.6 KB)

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Sorry, why doesn't the DOP Network evaluate. When I play the simulation the points which are red should only get effected by viscosity, shouldn't I set the attribute viscosity ?
Edited by _Christopher_ - Jan. 23, 2017 01:00:13
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oh I didn't even see the Dop network, but basically is the same. Add an Attribute Wrangle and add @viscosity to a value that you want and the other one to a different value, do the attribute transfer and add viscosity to it, keep the color if you want, it will be just to visualize where you are affecting the values. You can use groups as well.

f@viscosity = 10000;
v@Cd= {1,0,0};

f@viscosity = .08;
v@Cd= {1,1,1};
Edited by sepu - Jan. 23, 2017 01:42:40
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sepu - As such ?
Edited by _Christopher_ - Jan. 23, 2017 16:44:16

Attachments:
melt_start.hipnc (628.2 KB)

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Like this

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melt_start_v2.hipnc (595.1 KB)

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sepu - When opening your scene, I'm getting the following errors;

Skipping unrecognized parameter “dosurfacetension”
Skipping unrecognized parameter “surfacetension”
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it doesnt matter is just because Im using version 15.5.673
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When playing the simulation after the first frame the object disappears ?
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what do you mean exactly that the object disappear? here is working just fine.
Edited by sepu - Jan. 23, 2017 18:45:20

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visc.gif (1.6 MB)

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I select the output node in the DOP solver, hit play and the mesh disappears after the first frame. Although the flip solver has two errors, attribute V is missing and pscale is missing ?

Also how do you invert what is being effected; reverse node after or before the wrangler didn't work ?
Edited by _Christopher_ - Jan. 23, 2017 19:06:13
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are you using the file that I post it here??? if so it should be working just fine.

If you want to revers the effect just change the values.
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This file.

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melt_start.hipnc (634.6 KB)

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you do not need the SOP Solver, or at least for what ask for, so disable it or delete.
You do not need the attribute created that you have there you already have the wrangle doing that (even though is gonna be overwrite it).
On the FLIP solver you need to go to Volume motion Tab and enable “viscosity by attribute”
on the flip object, physical tab put viscosity to 0 (this also will be override by the attribute wrangle, just good practice) since you are driving it by an attribute Wrangle from SOPs.
Edited by sepu - Jan. 23, 2017 22:03:53
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sepu
you do not need the SOP Solver, or at least for what ask for, so disable it or delete.
You do not need the attribute created that you have there you already have the wrangle doing that.
On the FLIP solver you need to go to Volume motion Tab and enable “viscosity by attribute”
on the flip object, physical tab put viscosity to 0 since you are driving it by an attribute Wrangle from SOPs.

It worked.

By passing the SOP solver was the solution. Adam Swaab taught me to use the SOP Solver

What would be the method used following what Adam Swaab teaches and omitting the wrangler node; but using the SOP Solver ?

Another question; can I apply an ease to the points, right now it's an abrupt amount of points not being effected by DOPS, how can I have some gradation ?
Edited by _Christopher_ - Jan. 23, 2017 21:09:57
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Im not sure what, how or in what context Adam is using the Sop Solver.

To get some gradation go to the attribute transfer and can play with “Distance Threshold” and the “Blend width”;
Also you make the viscosity less.
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