Ocean and FLIP-simulation

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Hi everyone!

I am completely new to Houdini and have a few questions about Ocean and FLIP.

In the attachment you can see a simple “boat” with a FLIP (Guided Ocean Layer) connected to it, combined with a “Small ocean surface” from the shelf.

1. How would I go about blending the FLIP and the Ocean ?

2. The default shader for the FLIP-sim does not seem to have any “foam” on the top of waves like the “surface” does. Adding Whitewater does create “foam” spray around the “boat”, but how would I go about getting foam on the wave-tops of the FLIP-sim ?




Thank you in advance !

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help.jpg (891.0 KB)

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Hi, there are some older tutorials/methods but I'd recommend the new masterclass tutorial at https://www.sidefx.com/tutorials/houdini-16-ocean-tools/ [sidefx.com]

Rob
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Thank you mate !
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Hi again!

Any Idea why the “…fluid_extended” grid is not displaced at Render-time ?

See attachment.

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help2.jpg (590.4 KB)

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