Noise on uniform volume shader

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Hey,


Idont quite know how the noise settings on the uniform volume shader work. I used the volume extrude to create a box and added the shader. I thought the noise settings would affect the density of the shader. There isnt happenning anything when I try.
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Are talking about the displacement noise settings? AFAIK, you can't vary density of a uniform volume, because it is as it says on the tin, “Uniform.”
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Okay, lets say I want color variation on the uniform volume. Is that possible? E.g. for a huge carebean ocean scene
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