It does not exist for Houdini. If you used the project feature all your assets should be in one folder so just archive that. But it sounds like you did not bother to copy images into your project texture folder before you referenced them in your Houdini scenes.
You can either write a script that examines all nodes that reference images or just go through them one at a time and locate image references. Once located, copy the file to the local texture folder and then change the filename to reference the folder using either $HIP or $JOB. $HIP/textures/my_stone_tile.tif
Edited by Enivob - March 30, 2017 08:51:22
Using Houdini Indie 20.5 Windows 11 64GB Ryzen 16 core. nVidia 3060RTX 12BG RAM.
There is a HOM function, hou.fileReferences(). I don't think it is guaranteed to be complete, and certainly if you use expressions to reference files (especially expressions involving $F) you may not get a complete list. But it will provide a good starting point. See http://www.sidefx.com/docs/houdini/hom/hou/fileReferences [sidefx.com] for all the details.
@mtucker: Thanks for fileReferences(), that is a great start to writing a collect routine for Houdini.You can detect which SHOP node is referencing an image. I noticed it does not work for File nodes or Attribute From Map. Is fileReference() purely for materials and not other node types?