I think Houdini Crowds should have an option to orient particles when them detect each other with the trigger type Particle Proximity.
If you have two crowdsource nodes in a simulation to fight against them like in a battle, a way to orient the forward vector of each particle to start de battle state.
Houdini Crowds: Orient different crowdsource nodes
2353 4 1- Cesar050782
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- Cesar050782
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- cwhite
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