Houdini to Unreal geometry prefered/recommended format/workflow

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Hi there,
i am haveing trouble getting a geo from Houdini to Unreal with two UVs.
What format exporter should i use?
Should it be tri mesh or can/should it be quads?

Thanks for any input!

kind regards

Olaf
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Eventually it has to be triangulated, either in Houdini or on import by UE4. You can use the polyreduce node for that.
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Hi

2 UV channels - I tested with 2 Layer SOPs with current layer set and Max layers set to 2. And it works when imported in Unreal.
Triangulation - I tend to use Divide SOP with default parms if I want to explicitly triangulate before export.
Export - Both FBX and Alembic works fine but Alembic is preferred in case of vertex anim baked stuff while FBX for ENV models.

Hope it helps.
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