Need a pbr glass shader that'll work on gridmarket, could i upgrade from 15.5 indie to 16 indie and expect my hip to work?

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Hi there

Does anyone know if I can upgrade from 15.5 to 16 and still use the same hip file?
Won't need to re run the sim, I just need to bring the geo in and render.

I was using the Physhader for a pbr glass material and it's nested shader etc. It was really nice but I can't at this stage use it on Gridmarket.
They say they will address the issue but it won't be today ish.

So I'm considering upgrading to 16 indie and having a look at the new glass shader.

If I download 16 indie, can I still keep 15.5 indie in case this hip and others have issues with 16 indie?

Any advice much appreciated.

thanks
Nigel.
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The Principled Shader supports nested dielectrics/dispersion/absorption now. Its pbr glass shader is excellent. As for using both versions simultaneously, I don't see why this won't work with Indie. I have concurrent installs going back to 14.0 on my machine, however I'm not using indie license.

https://www.sidefx.com/tutorials/houdini-16-masterclass-custom-shading/ [sidefx.com]
http://www.sidefx.com/docs/houdini/news/16/rendering [sidefx.com]
http://www.sidefx.com/docs/houdini/shade/nested [sidefx.com]
http://www.sidefx.com/docs/houdini/nodes/vop/principledshader [sidefx.com]
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