Animate Curl Noise Offset

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Hello, I'm new to Houdini

In the attached file I have a bunch of particles moving on the surface of an object and following a curl noise.

How would you go animating the noise offset over time? (so that particles don't remain following the same path)


Thanks in advance



PS. How do you deal with those rebel particles that escape so crazy fast?

Attachments:
Curl_N_Surf.hip (279.5 KB)

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Your setup looks like a partial from the Sun tutorial on SideFX [sidefx.com].

In this tutorial, the curl noise is converted to velocity and the popgrain takes care of avoidance. Increase the Exterior band of the VDB to prevent velocity offshoot.

Here is my version of that tutorial but only with the particles on surface.
Edited by Enivob - April 24, 2017 15:54:54

Attachments:
ap_particles_move_on_surface.hiplc (325.1 KB)

Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Hi Enivob,

Your file answers my second question (prevent velocity offshoot) Thanks!!

If you or anyone else can answer the first one it'll be greatly appreciated.

Alex.
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