Baking Opacity / Alpha?

   2020   1   0
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Joined: March 2012
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Hey guys,

Is there an easy way to output opacity / alpha with the Bake Texture node? Consider the scenario of baking a tree branch or other complex geometry to a texture card.

Thanks!

Jesse
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Staff
428 posts
Joined: Sept. 2016
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Hi. The alpha/opacity is retained if “UDIM Post Process” is disabled on BakeTexture ROP. (under “unwrapping” tab)
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