Combining constraints for packed RBDs?

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My ultimate goal is break down a wall with a wrecking ball. When I do that, the entire wall gets lifted up and knocked over. Users suggest using a pin constraint. I also want to have the wall glued so- how do you use multiple constraints simultaneously for packed objects? I found a tutorial on youtube and managed to get a glue constraint and a pin constraint working separately, but they are just refusing to work together.

Link to said tutorial series:https://www.youtube.com/watch?v=lWN3gFzwvxQ [www.youtube.com]

In the attached .hip file, I'm trying to drop the box object and have it bend through a pin constraint up until around frame 15. Here I want it to switch to a glue constraint so it will retain its shape or break. The pin constraint stays in place and it keeps bouncing back.

Attachments:
hard_glue_switch.hip (265.8 KB)

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