How to quickly change topology?

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I'm looking for something equivalent to 3ds Max's Topology Tool in Houdini, can anyone give me any advice? Thanks!
Edited by Jcreator - May 17, 2017 13:38:12

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topo.jpg (117.3 KB)

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Can you upload a sample please. The original mesh and a processed mesh. Thx!
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Hi aRtye, thanks for your reply

The original mesh is a plain sphere, the processed mesh(topology-hive) was automatically generated by 3ds Max's topology tool.

The tool can apply a topology pattern over the entire surface of a mesh, as shown in this video ->
https://www.youtube.com/watch?v=b6KJOb-r16w&feature=youtu.be&t=1m55s [www.youtube.com]

Tool info-> https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-7358B7AB-86DB-4B3F-9954-BB11AA6FF3FE-htm.html [knowledge.autodesk.com]

I have no idea what tool or technique a proficient Houdini user usually use to change a mesh's topology to a certain pattern?

Recently I tried to make a Voronoi pattern by using Scatter + VoronoiFracture + Fuse, it seems to be okay…but I am not sure if there's any tool and trick I've been missing? I'm still quite new to Houdini, lots to learn
Edited by Jcreator - May 17, 2017 22:03:25

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originl.obj (63.5 KB)
topology-hive.obj (57.3 KB)

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For voronoi-like patterns, you can also use the Divide SOP's Compute Dual option.
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edward
Divide SOP's Compute Dual option.
Cool!
Thank you very much Edward
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BTW Jake Rice has just published an amazing in-depth look at the Dual thingy:

https://medium.com/@jakerice_7202/computing-the-dual-ff2a93077e2e
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aRtye
BTW Jake Rice has just published an amazing in-depth look at the Dual thingy:

https://medium.com/@jakerice_7202/computing-the-dual-ff2a93077e2e
It's amazing, thank you very much aRtye!
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