Hi there,
i would like to render visible light geometry that has a
- texture map (exr or hdr)
and maybe a projection map
with an alpha for transparency.
Is that possible?
I have an hdr of an studio light umbrella (hdr or exr) and i want to cut out the area around the umbrella.
Of course i could in this case build a geometry but is it possible with a alpha or transparency?
Maybe with a special light material?
kind regards
Olaf
light texturemap alpha mantra
1253 1 0- Olaf Finkbeiner
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- 323 posts
- Joined: Jan. 2015
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- Olaf Finkbeiner
- Member
- 323 posts
- Joined: Jan. 2015
- Offline
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