light texturemap alpha mantra

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Hi there,
i would like to render visible light geometry that has a
- texture map (exr or hdr)
and maybe a projection map
with an alpha for transparency.

Is that possible?

I have an hdr of an studio light umbrella (hdr or exr) and i want to cut out the area around the umbrella.

Of course i could in this case build a geometry but is it possible with a alpha or transparency?
Maybe with a special light material?

kind regards

Olaf

Attachments:
hdr_scene_01.jpg (34.3 KB)
hdr_scene_02.jpg (25.3 KB)
hdr_scene_03.jpg (21.9 KB)
hdr_scene_04.jpg (25.6 KB)

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Here i am again, answering my own posts.
I decided to solve this with geometry. That is probably anyway the best solution.
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