Vornoi fracture dynamic problem.

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So i have what should be a very simple setup. I have a fractured object using the voronoi fracture that's put through an assemble and group node to select random parts of the fracture then into a blast node to delete the non selected. I have three variants of of these so i can control which parts get effected by my dopnet. I however can't make anything work with my dopnet and have no idea why.

This probably makes very little sense so i have uploaded my scene file. As I'm a noob any help will be greatly received.

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GUITARSPLINTER.hiplc (255.7 KB)

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Hello.
RBD Fractured Object node in your DOP context does not work with packed primitives try RBD Packed Object instead.
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Thankyou very much
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