FBX skinning to Unity troubles

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Hi all,

I'm having heaps of trouble getting a skinned mesh into unity from Houdini. If someone has any experience with this I'd love some help
I made a super simple scene -


Does everything look okay there?
I don't get any skinned mesh in Unity, but if I reimport the FBX I get skinning in Houdini. Weirdly though in Maya it appears to not be skinned.

Any ideas?
Thanks!
Pete
Edited by peteski - June 7, 2017 21:28:33

Attachments:
Skinned Mesh To Unity.hiplc (591.5 KB)
skinTest_.fbx (67.6 KB)

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In case anyone else runs into this, it was fixed in the 16.0.632 .
Thanks!
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