Hi Everybody…
Facing a problem.
For doing some Feather tests, I want to adjust the normals of a geometry,
using its UV coordinates. I can comb the normals, but I think UV is a better choice.
The idea is to create a Vex Geometry Op, which takes UV info for a point and its neighbours, Finds the neighbour point having Greater U or V value and make the Normal to Point to that Direction. That way, I can get all the normals pointing in one Direction or Flow (U or V).
But the problem is, UV info is only available in Shading Context, and not in Geometry Context. I know that only Vertices can have UV Info, but is there any way I can get it in VEX Geometry Op????
Plz Help.
Thanking in advance.
————iamjaideep80
Uv Info In Vex Geometry Op
2567 1 1- iamjaideep80
- Member
- 82 posts
- Joined: April 2019
- Offline
- edward
- Member
- 7734 posts
- Joined: July 2005
- Offline
-
- Quick Links