Stopping a FLIP sim and letting it settle? (SOLVED)

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Hi Troops
So I'm new to Houdini (4 months old) and so far it's been a good challenge, driving me nuts… but good none the less.
I've finally figured out how to fill a glass with a liquid, this and a few other forums helped.
What I can't find is how to stop the flip sim, at say frame 250, and let it continue to settle the liquid for a further 100 or so frames.

Any ideas are welcome, no rush as it's all practice right now and thankfully not client work.

Thanks in advance.
Josh
Edited by joshkitneycgi - July 3, 2017 15:17:56
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Got the answer form Atom on the Odforce forum.

“To stop the flip just turn off the Activation on the Source Volume node by animating it from 1 to 0 over 1 frame. This is a toggle. For a smoother drop off of the input try animating the Scale Source Volume from 1 to 0 over a second or two.

Once there is no input existing velocity should slow down over time. Gravity will have an affect as well.”
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Were you able to get the Scale Source Volume to work? Activation (on/off) works for me but I don't see any effect on changing the Scale Source Volume.

(I am using a grid as an emitter source.)
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Did you solve the problem ? I'm experiencing the same and I need to find a solution to animate the emission rate, but scale source volume doesn't seem to work at all
Thank you
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