Hi,
I have an fbx of a ship with texture maps that I have imported into houdini which has lots of guns on it (all separate objects). There are only about 5 types of gun but each one is duplicated across the model lots of times.
The way the textures look once rendered are not good, so I have decided I need to set up the textures for the ship and guns in the principal shader.
As there are hundreds of guns and I want to replicate this across lots more ships I think the best approach is to set the principal shader up for each type of gun once- for example gun A, gun B, gun C.
So my question is…
If I retain empty transforms/null objects for each gun position in the fbx import, can I assign the gun models to each transform once I have set up the textures? Is there a shortcut for this? I thinking I need something that will allow me to apply the gun A model to all the gun A points etc.
Thanks for any help in advance - i'm loving my first steps in using Houdini, though it's very different to anything I have used before