I cant get any kind of antialiasing to Shading Normal texture.
For an example Tangent-Space Normal works just fine and Surface Unlit Base Color.
Increasing Baking Samples or Pixel Samples seem to have no effect to it.
Bake Texture + Shading Normal + Antialiasing
1250 1 0- kojala
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- dlee
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- 428 posts
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I assume you're the one who submitted the question ticket? I already responded to the ticket, but for anyone who might be curious:
You can assign different pixel filters by creating explicit image plane:
Instead of using the quickplane checkbox for “N”, add “Extra Image Plane”, select “N” as vex variable, and change the pixel filter type to “Gaussian 2x2”.
You can assign different pixel filters by creating explicit image plane:
Instead of using the quickplane checkbox for “N”, add “Extra Image Plane”, select “N” as vex variable, and change the pixel filter type to “Gaussian 2x2”.
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