Bake Texture + Shading Normal + Antialiasing

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I cant get any kind of antialiasing to Shading Normal texture.
For an example Tangent-Space Normal works just fine and Surface Unlit Base Color.
Increasing Baking Samples or Pixel Samples seem to have no effect to it.
Edited by kojala - Aug. 8, 2017 05:57:31
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I assume you're the one who submitted the question ticket? I already responded to the ticket, but for anyone who might be curious:

You can assign different pixel filters by creating explicit image plane:
Instead of using the quickplane checkbox for “N”, add “Extra Image Plane”, select “N” as vex variable, and change the pixel filter type to “Gaussian 2x2”.
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