I need to add new points on a curve using some arbitrary UV values.
I convert the curve to nurbs, and use the “UV texture” node set to points and type “arc length Spline” The points are so lined up straight from 0 to 1 and they seem to keep their relative distance from each other.
The problem arises when I try to use the “primuv” function in a wrangle to retrieve the world position of an arbitrary UV value.
You can clearly see it in the attached file: even if I feed the primuv function with the UV value of specific point of the curve, the returned position doesn't match the position of the point used.
What am I missing? Any help much appreciated! cheers