Configuring vertex animation textures SOP in new Game Development tools

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Hi

Need help in configuring the new vertex animation textures SOP from the latest Game Development Toolset

https://github.com/sideeffects/GameDevelopmentToolset [github.com]

In particular, not sure what I should be using as my Export node. My .hip is from the Ocean tools Masterclass. I've simply added the GameDevelopmentToolset OTL's to my Houdini install.

Shouldn't my BBOX MAX and BBOX MIN automatically populate with values? Can anyone help?


Following these instructions for importing fbx and textures in unity

https://www.sidefx.com/tutorials/unity-shaders-for-vertex-animation-export-tools/ [www.sidefx.com]
Edited by art3mis - Aug. 27, 2017 17:31:08

Attachments:
ocean_sim_vertexAnimation1.hiplc (3.9 MB)
vertexAnimationTextures.png (63.9 KB)

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