As per topic - I've got a couple of faster CPUs to swap into one of my render machines (I'm using Indie, and it's an Indie Engine license) but I don't want to upset the license manager.
The licenses are node-locked, but does whatever hash is used to determine whether the machine has changed take into account CPU serials / speeds? Nothing will change apart from the two Xeon CPUs.
Swapping in faster CPUs - do I need to return my licenses first?
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