Crowd Variation Particle Speed

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Hi,
might be very easy to do, but I can't figure it out right now.

I made some cars as agents, the have no animation applied at the moment.
The only thing they should do is moving differently along a street.

Now, I can't get any particle speed variation. I can only adjust speed via the gait_speed.
How can I make variation of gait speeds?

Thanks a lot
Tom
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For in-place clips, the gait speed specifies the base speed of your clip, and controls how the clip is retimed based on the particle speed. Agents with in-place clips are particle driven, so you'd want to increase the allowed variance parameter and apply different forces to the agents
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Hi cwhite,

thank you for your hint.
If I increase the allowed variance parameter, all particles are moving slower.
With the popVelocity node and v.x = rand(@id * 10); there is no difference.

Or how would you randomize the particle speed?

Thank you
Tom
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tomtm
Hi cwhite,

thank you for your hint.
If I increase the allowed variance parameter, all particles are moving slower.
With the popVelocity node and v.x = rand(@id * 10); there is no difference.

Or how would you randomize the particle speed?

Thank you
Tom

I saw that instead of @id I have to take @sourceptnum
But what force does it the best? If I take a wind or popforce the agents with
randomized speed blobs arround an obstacle.
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