unreal_split_instances - generate StaticMeshComponent instead of InstanceStaticMeshComponents

   470   0   1
User Avatar
251 posts
Joined: Sept. 2016

We've added a new feature to the latest 16.5 builds of the plugin. It introduces two new attributes - unreal_split_instances and unreal_instance_color:
http://www.sidefx.com/docs/unreal/_attributes.html#AttributesInput [www.sidefx.com]

unreal_split_instances means generate a UStaticMeshComponent for each instance, when you have Packed Geos. (By default you get one UInstanceStaticMeshComponent per mesh). In addition, the unreal_instance_color is an override on the vertex colors for each instance. This is a per-component color, not per-mesh. This can be used to provide variations to scattered instances. For example I can scatter 20 instances of 4 kinds of rocks on a surface, where each instance has a random color. I can then use that color in the ue4 material to provide some further variation to the instances.

Let us know what you think.

Capture.PNG (566.7 KB)

  • Quick Links