Anyone know how to attach primitives to points from a POPNet in Houdini ?
I'm struggling with this for over a week. I don't want to emit points from primitives. I want if a sphere is broken up into individual primitives the particles from a POPNet take on the primitives from the sphere; when the particles are simulated the primitives on the sphere are moved around depending on what is done to the particles in the POPNet.
Particles as Primitives from POPNet
1524 5 1- _Christopher_
- Member
- 766 posts
- Joined: April 2014
- Offline
- AndyW
- Member
- 336 posts
- Joined: Dec. 2014
- Offline
- _Christopher_
- Member
- 766 posts
- Joined: April 2014
- Offline
When you say “This Setup” is there anything more to that or that is just your way of explaining how to do it ?
I have to iterate over all the prims I assume I can do this using any method I prefer (Python,VEX,ForEachSOP) ? Followed by using the connectivity SOP and set the attribute within the connectivity SOP to attribute instead of group and use class ?
I have to iterate over all the prims I assume I can do this using any method I prefer (Python,VEX,ForEachSOP) ? Followed by using the connectivity SOP and set the attribute within the connectivity SOP to attribute instead of group and use class ?
【T】【C】【S】
- AndyW
- Member
- 336 posts
- Joined: Dec. 2014
- Offline
- AndyW
- Member
- 336 posts
- Joined: Dec. 2014
- Offline
Christopher_RI just realized the original attached hipfile never got posted, no wonder there was confusion The latest file I posted is a more streamlined setup anyway, cheers!
When you say “This Setup” is there anything more to that or that is just your way of explaining how to do it ?
I have to iterate over all the prims I assume I can do this using any method I prefer (Python,VEX,ForEachSOP) ? Followed by using the connectivity SOP and set the attribute within the connectivity SOP to attribute instead of group and use class ?
- _Christopher_
- Member
- 766 posts
- Joined: April 2014
- Offline
-
- Quick Links