Accessing a packed agent's bullet shapes

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Hello,

I wanted to know if it's possible to access the specific collision shapes of an agent's bullet geometry when it's made a ragdoll. A good example would be to apply a force of (0, 1, 0) each frame only to the head in DOPs.

Thanks,
Salvador.
Edited by salvaom - March 28, 2018 22:32:59
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Yes, there are optional array attributes that you can use to set properties of each joint's rigid body (see https://www.sidefx.com/docs/houdini/nodes/dop/rbdpackedobject#agentattributes)
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