Problem with objects not following curve in Unity

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I am having some really strange problems with the curves in Unity. I built an assets the creates a path of wooden planks following a curve. In Houdini everything looks fine but when I bring it into Unity the planks are either 1000 of meters away from the curve or they are not even there. I have Houudini 15.6.3 and Unity 2017.3.1. Does anyone know what is going on?

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Screenshot Curve 1.png (563.3 KB)
Screenshot Curve 2.png (411.6 KB)
Screenshot Curve 3.png (216.9 KB)

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Ok, I figured it out. If anyone runs into this problem there are a couple ways this will happen. Make sure that if you are scaling an object with a transform node that all of the pivots are set to their centroid. Also make sure the Houdini asset you added into your scene's position is (0, 0, 0.
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