Caching rbd sim with inter-frame motion question

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Hi.
I'm having a very simple 2 body rbd sim here. 1 active (space ship proxy geo) and 1 static body (collider surface).
When I enable the cache simulation with “allow caching to disk” option on the DOP network node and scrub play back with non-integer frames I get perfectly smooth motion. Check.
Then I save the sim out from the DOP Output node, and feed it back into the playback parameter on the DOP Net node. Now as I scrub the non-integer timeline, the object position gets updated only on integer frame numbers.
I understand there is no interpolation going on.
How can I explicitly cache the sim for later re-use but retain the inter-frame stuff?

Note:
I don't care about DOP output geometry. I just need position data to move a high res space ship object.

Thanks for your patience.
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