Deadline constantly increasing sim time

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I have ran into this issue multiple times while simming on Deadline, where the sim time gets progressively longer every frame, even though the cache size stays the same and the fluid container shrinks. I feel like there is some miscommunication between Houdini and Deadline which is causing this issue, but it makes sims with long frame lengths excruciatingly long. If anyone has encountered this before and can provide insight, I would very much appreciate it.

Thanks!
Edited by Midasssilver - May 17, 2018 14:01:47
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Figured out that Deadline isn't meant to split sims between multiple nodes. Every time it tries to write a frame, it has to sim up to the previous frame number, creating an excessive sim time.

Problem solved
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