alpha problem in COPs
3142 3 2- alter718
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Hi. I'm trying to create a spritecard with nice transparent edges. I've got a concentric ramp hooked up to the mask input of a file cop (holding my image). I have everything set to alpha in the file cop and the alpha of the ramp looks good but when I check the alpha of the file cop it is completely opaque (white). Any ideas what I might be doing wrong? Thanks.
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